#include "Tile.h"


Tile::Tile(sf::Texture& tileImage)
{
	//tileImage.loadFromFile("Assets/Block.png"); Why did I even write this facepalm
	baseSprite.setTexture(tileImage);
	baseSprite.setScale(0.2,0.2);

}

void Tile::drawTile(float x, float y, sf::RenderWindow* wnd)
{
	baseSprite.setPosition(x,y);
	wnd->draw(baseSprite);

}

